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Game Guides Wild Arms 5 Wild Arms 5 Boss Battle Guide
Wild Arms 5 Boss Battle Guide PDF Print E-mail
Game Guides - Wild Arms 5 Walkthrough
Written by Leroy Haag   
Thursday, 06 September 2007 14:03
Complete Boss battle guides. All boss battles (except Sol Nigers) in order they are faced with Boss stats and Strategy to beat them.

Hillside Ruins

Prime Vals (optional)
LV. 92      HP - 82,800   MP - 0
EXP - 225,000     GELLA - 14,000
Weak - Fire     Steal - LVL Apple/DEF Apple

Make sure your party is no less than level 50 for this battle…maybe even higher if you want it to be easier. Don’t bother with Earth based attacks as he is immune to them. Get everyone to
the Fire Ley Point as it is his weakness as well as provides protection from his fire based Giga Crush skill. If by chance Vals, steps into a Water Ley Point, you can do close to 10,000 damage
 to him with a Hi-Blast or Hi-Crush attack. Be prepared to move as Vals also has the ‘Ley Change’ command and will use it often. Vals is quick and gets turns frequently, use anything you can
 to speed up your turn rate and increase things such as DP/EP. Although it is hard to get Vals to not attack as much, so concentrate on improving your performance and stats. Be ready to use
Quicken in return for him using Howl, as Howl will reduce your turn rate. Be sure to throw a Lucky Card and a Gella Card if you have any and get the chance as you score major EXP and Gella
from this battle initially. Beat him and you will receive a Golden Angel.

Celestial Peak

Camazotz
LV. 3   HP - 980   MP - 0
EXP - 20   GELLA - 213
WEAK - Fire/Water
This giant bat only moves one HEX at a time. Use Rebecca’s ranged shooting attack to keep her out of harms way and have Dean move around Camazotz to either the Fire or Water Ley Point to
exploit his weakness. This battle is really easy and can be over in a few turns if you use this strategy.

Kalivos
LV. 3     HP - 1,324    MP - 0
EXP - 13    GELLA - 245
Weak - Fire/Water
Kalivos will guard on every turn that it doesn’t attack. Keep Rebecca as far away as possible cause if she gets hit with his Cross Claw, she will need healed right away. Use the Fire/Water Ley
Points to exploit his weakness and take him down in a few turns. When you defeat him, you will receive the Twin Fenrir ARMs for Dean.

Abandoned Path

Gamorrah Toads (x2)
LV. 5   HP - 1,270   MP - 0
EXP - 52   GELLA - 271
WEAK - Fire
Both toads start on opposite HEX’s from each other. Keep Rebecca in line so she can use her long-range attack and move everyone else to the Fire Ley Point to exploit their weakness. Use
Fire-based attacks when possible and watch for the toads to heal when they get a chance. Other than that, this fight is another fairly easy one.

Unknown
Lv. 6   HP - 3000   MP - 0
EXP - 320   GELLA - 594
WEAK - All Elements
Physical attacks do NOT harm this thing, only magic attacks. Get everyone to a Ley Point of any elemental, and unleash some major attacks. Watch out for the Unknown to use Tentacle and Sky
Twister. If you have learned it, try using Overhead Sorcery with Avril and Rebecca for some major damage.

Lightless Shaft

Spriggan
Lv. 9   HP - 2440   MP - 0
EXP - 90   GELLA - 472
WEAK - Wind
The giant Spriggan has limited attacks, but if it gets to use its Stone Bullet it will do some serious damage. Get to an Earth Ley Point to reduce the amount of damage that this attack will do, or just
be ready to heal a lot. If you can get someone to a Wind Ley Point, they will be able to do some damage much faster than physical attacks as this is Spriggan’s only major weak point. If you have
learned the Ley Change Power, you can use it to turn a Ley Point into a Wind point to keep from having to move to the other side of the grid.

Spriggan (x2)
Lv. 10    HP - 3000   MP - 0
EXP - 280   GELLA - 1,050
WEAK - Wind
In addition to the Stone Bullet attack you faced in the last battle, these Spriggans also come equipped with the Hyperion Ray attack in their arsenal. You’ll need to use Heal Berries to get your HP
back. Just get into a Wind Ley Point and stomp these two Spriggans down. Focus on one boss at a time to eliminate their ability to tag-team your party. Keep in mind that the Spriggans can change
 Ley points during the battle, so be ready to move if they change the Wind Ley Point.

Professor
LV. 55   HP - 46,500   MP - 0
EXP - 0   GELLA - 0
WEAK - Fire/Wind/Earth
This battle is not meant to be won. Just move toward the professor and take a beating. Don’t waste any magic or items on this battle as it is pointless.

Wayward Path

Ruins Guard
LV. 15    HP - 3,622   MP - 0
EXP - 275    GELLA - 846
WEAK - Fire/Wind
The Ruins Guard has a strong Slice and Crush attack; both will do a lot of damage so keep a healer in your group or a lot of berries. Use any offensive Force Abilities or Combo Arts from the Fire
 Lay Point to deal a decent amount of damage. If the Ruins Guard uses ‘Protect’ on the HEX it is fighting from, forget about magic attacks and begin to use Physical attacks as the protected HEX
will be immune to magical attacks.

Tarasque Gorath
LV. 16   HP - 3,690   Mp - 0
EXP - 650   GELLA - 0
WEAK - Fire
Tarasque Mons
LV. 16    HP - 2980   MP - 0
EXP - 0   GELLA - 1050
WEAK - Wind
Focus on Gorath first in this battle since he is the tougher of the two bosses. Get to a fire Ley Point and unleash your Blast attacks on him to make short work of him. Once Gorath is defeated, move
to a Wind Ley Point and repeat the process. Just keep your HP up and continue the beat down and it shouldn’t take long to complete this battle.

Temple of Rejection

Twilight Venom
LV. 19   HP - 2,170   MP - 0
EXP - 382   GELLA - 764
WEAK - Fire   STEAL - Antidote/Cordyceps
You only have Dean and Carol for this battle, so play it smart. Use fire attacks from a Fire Ley Point against this boss. Avoid the Wind Ley Point since the boss will only absorb attacks from this point.
Your only major concern is the Harmful Wave attack that poisons HEX’s, use an antidote to get rid of the poison on the Ley Point. If Dean has the Sword Medium equipped, his Crush attack can be
used on the boss (regardless of the location of the boss) to inflict major damage.
Fire Scutum
LV. 20   HP - 3,690    MP - 0
EXP - 600     GELLA - 800
WEAK - Water    STEAL - Water Gem/Hi-Water Gem
Water Scutum
LV. 20   HP - 3,270   MP - 0
EXP - 600   GELLA - 800
WEAK - Fire    STEAL - Fire Gem/Hi-Fire Gem
Watch out for the Gather Spell that they will cast which will place your whole party on one HEX. Keep the Fire Scutum off of the Fire Ley Point and the Water Scutum off the Water Ley Point to avoid
being crushed by the Cremation Spell (from the Fire Scutum) or Hydro Pressure (from the Water Scutum). Try to focus on one boss at a time by exploiting its weakness and unleashing heavy attacks
from the Ley Points. These bosses don’t heal, but may take a while to deplete their HP unless you’ve spent a lot of time leveling your characters. Try to keep Carol in the party as she can use her
 Long Range Attack that targets any HEX. Just remain patient as this can be a long drawn-out battle.

Chaugnar Faugn (optional)
LV - 89   HP - 350,000   MP - 0
EXP - 180,000    GELLA - 13,000
WEAK - Wind    STEAL - Castle Wall Badge
Once you activate the water works in the control room (area 9), you will find water flowing from the alien statue here. Use your Freeze Ray on it to climb up and over to the treasure and the Sealed
Crystal. DO NOT take this battle lightly, as you can see it has a lot of HP. Your team’s average level should equal Chaugnar Faugn’s level at minimum if you hope to stand a chance against this
ancient enemy. Magic attacks are more effective than physical ones, especially anything boosted with bonuses from the Wind Ley Point. Hi-Vortex Gems, Heavy Crush, and similar items and abilities
will do massive damage from a Wind Ley Point during this battle. You must be ready to do some major high-level healing during this battle from both Force abilities as well as things like Holy Berries
 and Full Revive Fruits. When you’re able, use Original commands that boost your turn rate and DEF while beating on Chaugnar at the same time, but beware of his Stampede and Stampede Level 3
 attacks, as they can kill you instantly if they connect. This is a tough battle no matter what, so good luck!

Mythysmere

Lizard Man (x4)
LV. 20   HP - 1,472   MP - 0
EXP - 150   GELLA - 412
WEAK - Fire    STEAL - Heal Berry/Potion Berry
Hit the Lizard Men hard and fast while they are doubled up on HEX’s opposite from your party. Use Fire Gems if you have them since they are weak to fire based attacks. Don’t use water attacks
since they only do about ½ damage, just keep your party in the Fire Ley Point and use the bonus from this Ley Point to bring them down quickly. They will use React Minus to affect your skills, but
this only gives you time to blast them with ranged Original Commands such as Blast and Crush. Keep your healer ready as their dominant attack is the melee Headslice, but they will use Heavy Crush
now and again. Stay on the fire Ley Point and this battle should be relatively easy.

Balam
LV. 22   HP - 4,388   MP - 0
EXP - 2,140   GELLA - 1,890
WEAK - Water    STEAL - Hazel Sprig Badge
DO NOT attack Balam with physical attacks or your party will receive the damage from them. Balam reflects ALL physical attacks! Get to the Water Ley Point before Balam does and start unleashing
your heavy Original Commands to inflict heavy damage to Balam. (Balam can warp, so make sure to get to the Water Ley Point before he does or this battle will take forever). Balam also uses Replace,
 so be ready to use it right back if he gets to the Water Ley Point. Balam will also attack with Crush, Heavy Crush, and Blast which all do serious damage to your party. You may want to get up close
 and personal and brave its Rip to Shreds physical attack. Continue to unleash water based magic attacks to bring this foe to its knees.

FBC Network Studio

Elebart
LV. 24    HP- 7,570   MP - 0
EXP - 2,030    GELLA - 1,200
WEAK - Wind    STEAL - Hustler’s Dress
Since this boss is a huge Earth Element, the Wind Ley Point is a major bonus in this fight. Get two of the party inside the Wind Ley Point to use Combo Arts, or things like Crush and Blast. Watch
out for Elebart’s special Thunderstorm Watch preparation move. Several turns after it uses this, it will use a brutal Lightning Strike against one HEX. During the turns following Thunderstorm Watch,
move your party members to adjacent HEX’s so that only one member takes damage from this attack. Use the STEAL command to attempt to take the special armor that Elebart carries as well as a
Lucky Card and Gella card to double your EXP/GELLA pay out at the end of the battle.

Igoronak (x2)
LV. 25    HP - 3,870    MP - 0
EXP - 1,750   GELLA - 757
WEAK - Fire    STEAL - Antidote/Cordyceps
These two bosses cast Replace often as well as Howl. Don’t worry about Replace, unless it moves you from the Fire Ley Point (in this case, cast it right back so you get back to the Fire Ley Point).
When they cast Howl, cast Quicken in return or your turn rate will decrease. Use the Fire Ley Point to unleash Combo Arts and Force Abilities to bring them down rather quickly. Physical Attacks do
more damage than magical ones, so keep this in mind. Use Sonic Vision to ensure Critical Hits and deal massive damage to these bosses. Be sure to use a Lucky Card to benefit from the high EXP
 payout at this point in the game.

Nightburn
LV. 36   HP - 17,000    MP - 0
EXP - 0   GELLA - 0
WEAK - Fire
This battle is not meant to be won, so don’t bother wasting items or magic on it. Just take the beating and call it a day.

Memorial Sanctuary

Roper (x2)
LV. 26   HP - 2,240   MP - 0
EXP - 428   GELLA - 564
WEAK - Fire   STEAL - Medicine/Cordyceps
Gigamantis
LV. 26   HP - 8,540   MP - 0
EXP - 1,210    GELLA - 1,000
WEAK - Wind    STEAL - Brushing Bomb
Ropers are weak against physical and fire-based attacks. Try to combine these two elements into devastating attacks against them from the Fire Ley Point. Ropers cast Poisonous Noxious Stream
that contaminates HEX’s so be sure to use Medicine to cure this. This fight can be rough if you do not eliminate the Ropers quickly. Eliminating them also prevents Gigamantis from using Hi-Heal
on them and keeping them around for a long time. If there is no Wind Ley Point, use Ley Change to create one or just sub in other characters and use high powered Force Abilities, Original Commands,
 and Combo Arts. (Greg/Dean, Rebecca/Greg have fairly good high-damage combos). Watch out for Gigamantis’s Scythe attack when he is close, it does a lot of damage but can be healed quickly.
Use Quicken to speed up your turn rate and build chain moves to rely on the bonus to damage from physical attacks.

Plague Beetle
LV. 27   HP - 9,900   MP - 0
EXP - 7,052   GELLA - 2,150
WEAK - Wind      STEAL - Speed Skates Badge
This is a very tough fight due to the high HP of the boss and its ability to contaminate all adjacent cells with Virus Breeding. The Beetle attacks effectively from a distance with Crush and Blast and
event sometimes the ‘Hi’ version of these. Using the Wind Ley Point can prove very valuable during this fight as it is his only weakness. Be sure to use a Gella card and Lucky card to benefit from
the high EXP/GELLA gained from this battle. Casting Ley Change can benefit your party if you’re having trouble getting to the Wind Ley Point. It’s probably better to stay close to the Plague Beetle
 and deal with its Blade Arm attack rather than be constantly bombarded by its ranged magic.

Starlit Path

Sand Stag
LV. 29   HP - 3,900   MP - 0
EXP - 1,820   GELLA 1,600
WEAK - Water    STEAL - Sunlight Shadow
Sand Crab
LV. 28   HP - 5,900   MP - 0
EXP - 1,487   GELLA - 1,560
WEAK - Fire    STEAL - Raid Buster
Right off the bat, move your characters into both the Water and Fire Ley Point. Focus on the Sand Stag first because it can cast Ley Change. Use Water-based attacks and lots of physical attacks on
 the Sand Stag and eliminate it quickly. Its Stone Bullet attack is deadly as is its melee attack Crunch. Once the Sand Stag is eliminated, now its time to take on the Sand Crab, so move over to the
Fire Ley Point as this is its weakness. Keep this boss OFF the Water Ley Point or its Maelstrom attack (a deadly attack even while not on the Water Ley Point) becomes devastating. Use Quicken to
 speed up your turn rate and use the chain bonus to help deal out extra damage.

Rhinoceros
LV. 30   HP - 10,200   MP - 0
EXP - 7,800   GELLA - 2,340
WEAK - Fire     STEAL - Violent Vice
Fire-based attacks are the secret to sealing a quick defeat against this boss. Your party begins on the Fire Ley Point, so this is a bonus. Just start casting Original Commands like Hi-Blast and Hi-Crush
 that will do around 1,000 HP damage per shot, if you’re working on higher chain attacks between party members. The Rhino’s mostly used close range attack is the Stampede attack, and from a
distance it likes to use Crush as well as Isolate. Don’t forget to use a Lucky Card and Gella Card during this battle to gain high EXP and GELLA from this battle.

Super Grow Apple (optional)
LV. 85   HP - 7,777   MP - 0
EXP - Changes   GELLA - 0
WEAK - Fire     STEAL - Growth Egg Badge
As soon as you access the Duel Sign upgrade cartridge for Dean’s ARM, you should come here for this battle. While Grow Apples are hard to find, the payoff is huge. The more damage you do during your killing blow, the more experience you will gain from the battle.
Use the Fire Ley Point to increase your damage as it is the Grow Apple’s only weakness. Get your chain bonus high so you will score huge damage on your killing blow. That all adds up to many levels gained!

Desecrated Shrine

Shotel Gob (x2)
LV. 32   HP - 2,520   MP - 0
EXP - 611   GELLA - 204
WEAK - Water     STEAL - Potion Berry/Mega Berry
Axe Gob
LV. 33    HP - 6,300   MP - 0
EXP - 2,500   GELLA - 2,040
WEAK - Fire    STEAL - Mega Berry/Smash Missile
This fight is fairly straight forward, just start by taking out the Shotel Gobs first using the Water Ley Point combined with Original Commands like Crush. Once the Shotel Gobs are gone, move to the
 Fire Ley Point and repeat the process against the Axe Gob. The Gobs primarily attack with Reckless Charge melee attack, but they also have healing abilities, so be sure to dispose of them quickly.
Once in a while, the Gobs will stop to rest during battle as they have low endurance; this is your chance for a free attack.

Mister Oliver
LV. 34   HP - 8,350   MP - 0
EXP - 8,500   GELLA - 2,700
STEAL - Muse Amulet
First and foremost, you MUST keep this boss OFF of any Ley Point. If it reaches a Ley Point, it will recover ALL HP. Split your party up and hog up the Ley Points. Also, you CANNOT attack him with
 Original Commands while on a Ley Point as it absorbs ALL elemental attacks. Rely on non-elemental attacks and physical attacks for this battle. Carol is a good choice to have in this battle with her
 long-ranged shooting, as is whoever is carrying the Sea Medium for its healing powers. Surviving this battle is about endurance and keeping Oliver off the Ley Points. Sonic Vision may prove to be
a good ability against Oliver when he’s close, but don’t overlook any ability that offers similar critical attacks. Also, don’t forget to use a Lucky Card and Gella Card for this battle for a high payout.

Meisis Station

Fereydoon
LV. 54   HP - 46,200   MP - 0
EXP - 0   GELLA - 0
This is another battle you’re not meant to win, so don’t bother trying or wasting items/magic.

Mt. Chug Chug

Kobold
LV. 36   HP - 8,500   MP - 0
EXP - 4,900   GELLA - 2,090
WEAK - Wind     STEAL - Arctic Blade
Move party members into the Wind Ley Point to start this battle off right. Use any attack from the Wind Ley Point (besides and earth attack) to start unleashing massive damage to this boss. It attacks
 with Rage that will inflict major damage to your party, so be ready to heal often. If you see the preparation move Rockstorm Watch, move your party to adjacent HEX’s so only one person takes
damage. You can also cast protect spells to minimize the damage. Crush attacks don’t work well against this beast, so focus on other attacks such as Hi-Blast, Sonic Vision, or Overhead Sorcery
from the Wind Ley Point. Most physical attacks have no effect on Kobold as he is made of rock. So try to stick to mostly magical attacks. Once again, don’t forget to use your Lucky Card and Gella
Card in this battle.

Chaos
LV. 36   HP - 11,500   MP - 0
EXP - 5,800    GELLA - 2,400
WEAK - Earth     STEAL - Sniper Fang ARM Part
While Chaos looks intimidating, this is really an easy battle. Its physical attack is the Triple Blow attack, but it would rather fight from a distance using things like Blast, Hi-Blast, and Heavy Crush.
This battle is more of a test of endurance and healing. Chaos is weak against Earth-based attacks, so get to an Earth Ley Point and make short work of this boss.

Veruni Infantryman (x2)
LV. 36    HP - 3,230   MP - 0
EXP - 1,050   GELLA - 350
WEAK - Wind    STEAL - Potion Berry/Mega Berry
Nightburn
LV. 36    HP - 10,500   MP - 0
EXP - 4,750    GELLA - 1,500
WEAK - Fire     STEAL - Fast Gunman Badge
Get the entire party to the Wind Ley Point and focus on eliminating the Veruni Infantrymen first. Use Quicken to speed up your turn rate or slow theirs down to keep them from healing themselves and
making your attacks pointless. You can cast Invincible on your final turn before they are about to attack in a group, this will keep you healthy until they are finished with their onslaught. You’ll need to
heal a lot during this battle, but it is possible to gain the victory. When the Infantrymen are down, move to the Fire Ley Point (or cast Ley Chance and bring the Fire Ley Point to you), and start
unleashing Fire-based attacks on Nightburn. Cast Quicken as well to increase your turn rate, and use Hi-Blast, Hi-Crush, Fire Gems, Combo Chain Bonuses, Invincible, Avril’s DP Attack, and Combo
Arts to bring Nightburn to his knees begging you for mercy.

Nightburn (against Dean only)
LV. 36    HP - 5,500   MP - 0
EXP - 10,000     GELLA - 2,000
WEAK - Fire    Steal - Power Booster ARM Part
Because you just beat him down with your party, his stats are relatively low during this battle. During this fight, he will heal himself so be ready to be on offense when he does this. Just do like the last
battle and get to a Fire Ley Point and unleash your high powered magic attacks on him. Keep your HP up so that his powerful shooting attacks don’t kill you and end your battle. Use a Lucky Card
during this fight to gain the upper hand on leveling up Dean on his own (it should net you about 20,000EXP).

Que Sera Sera (x3) (optional)
LV. 83    HP - 95,680    MP - 0
EXP - 60,000     GELLA - 4,500
WEAK - Water/Earth    STEAL - Full Revive Fruit
It is highly recommended that you save this fight until you are extremely high in levels. If your not doing at least 10,000 HP damage per hit, do not expect to survive this battle.
Que Sera Sera are weak against water and earth, so use those Ley Points to your advantage. Try to keep them out of the Ley Points while you gather your party onto the Earth or Water Ley Points.
Oddly enough, their attacks share the same name so you never know what’s coming next. Improve your Turn Rate by any means necessary as it is crucial in this battle. Weaken their stats while
improving yours through the crafty use of higher level Original Commands and personal abilities such as ones that give innate LP Bonuses. If you want an advantage, have a few of your characters
equipped with Sword Mediums and Dual Cast Badges. If you can gather all the Que Sera Sera onto one HEX, (especially on the opposite elemental HEX as the one your on) and get sequential Hi-Blast
or Hi-Crush Originals cast, the damage you will be doing will impress everyone and quickly turn the tide in this tough battle!

Isolated Path

Persephone
LV. 53    HP - 45,200   MP - 0
EXP - 0    GELLA - 0
This is another boss fight you are not meant to win. You should know how to handle these by now.

Elbucky
LV. 40   HP - 16,969   MP - 0
EXP - 4,200    GELLA - 3,300
WEAK - Water     STEAL - Nimble Dress
Beware of his Misery attack, as it will turn your players into cats which will keep them from doing anything by moving. Use a Peppy Acorn to get rid of Misery or move to an unaffected HEX. Like most
cats, Elbucky has a strong aversion to water and is consequentially weak against all water-based elemental attacks. Casting Quickness on the party while in the Water Ley Point is a great way to get a
fast advantage in this battle.

Rich Melchom (optional)
LV. 85    HP - 5,555   MP - 0
EXP - 0   GELLA - changes
WEAK - Water    STEAL - Pocketbook
These creatures enjoy being damaged. The more damage your killing blow does, the more money you will make from the fight. This creature only has one attack where it beats you with a giant Gella
Coin. Get your party to a Water Ley Point to make short work of this battle and net yourself a lot of Gella. A Hi-Crush attack from the Water Ley Point that deals about 3,000 damage should get you
roughly around 20,000 Gella or more.

The Decrepit Path

Toy Chopper
LV. 42    HP - 8,780   MP - 0
EXP - 1,600   GELLA - 400
WEAK - Earth    STEAL - Knight Badge
Toy Bomber
LV. 42   HP - 7,970   MP - 0
EXP - 1,400    GELLA - 350
WEAK - Fire    STEAL - Ninja Badge
Toy Ripper
LV. 42    HP - 10,102   MP - 0
EXP - 1,500     GELLA - 250
WEAK - Water     STEAL - Rabbit Badge
The biggest bonus these enemies have is that they have strength in numbers, so take them out one at a time. The order you choose to take them out is up to you, just be sure to use the Ley Points
to your advantage. You can gather your party into one HEX and fight from there, but kill the Bomber before the ninth turn when he’ll try to Isolate you all and take away your group benefits such as
Combination Arts. The Ripper will cast Slow Down on a HEX to hamper your turn rate which is already rather low to begin with if all 3 bosses are still in the fight. Counter this by either staying out of
that HEX or use Quicken. Keep in mind that the bosses also have Quicken, and if they get the chance to cast it, you’re basically dead because they will get many attacks in before you get a chance
to do anything. Regardless of which one you kill first, as soon as one is gone, their strength will significantly decrease and then you can continue your onslaught by moving to another Ley Point that
another one is weak against. Just be patient and eventually you will emerge successful in this battle.

Prisnum
LV. 43   HP - 28,500   MP - 0
EXP - 14,500    GELLA - 3,200
WEAK - Wind   STEAL - Castle Wall Badge
Prisnum relies heavily on his Gimlet physical attack and his Psychedelicer attack that he uses in turns 5-6/9-10. Try to stay out of that attack’s straight line trajectory or be prepared to do some major
healing. Gather your party on the Wind Ley Point (after casting Ley Change) and avoid hitting him with any magic attacks as he will reflect these back at the party. Use attacks such as Heavy Crush
from the Wind Ley Point and your physical attacks or physical-based abilities against him.

Ape Man Junma (optional)
LV. 94    HP - 280,000   MP - 0
EXP - 185,000   GELLA - 13,500
WEAK - Fire   STEAL - Muse Amulet
Prepare for a long epic battle here as his HP are extremely high. Junma is specifically weak against any Fire-based attacks, so get to a Fire Ley Point and open up on him. You can’t win this fight
without relying primarily on the use of Fire. Before taking on this fight, it is suggested that you find ALL the Hi-Fire Gems you can find, along with tons of high powered healing items like Holy Berries.
Junma will attack with a melee attack called Beast Blow which is a very powerful attack. He also moves fast with 2 turns in a row, where he switches to ranged straight-line attacks such as Hydro
Pressure. Use Ley Change, Gather, or Jump to get to the Fire Ley Point if need be and then attempt to dominate the turn order and maximum damage from all attacks in order to defeat Junma. Before
considering this fight, work on collecting the best equipment that will increase your RFX, DP, EP and number of attacks. Multiple Dual Cast Badges are mandatory, as is anything that increases your
Critical Hits percentile. This is a tough battle, so come prepared.

Harmonde

Veruni Soldier (x3)
LV. 43    HP - 9,700    MP - 0
EXP - 2,020   GELLA - 1,210
WEAK - Wind     STEAL - Mega Berry/Holy Berry
This is another team battle that can be rough if you don’t remove the strength in numbers bonus they have. The Execute attack carries the added threat of instant death in turns 5-9 and their Ring Out
attack temporarily traps affected characters in an alternate dimension. Stay in the Water Ley Point that you start in and cast Ley Change to get the Wind Ley Point to replace the one your on. Start
attacking them with any wind attack including Vortex Gems and Hi-Vortex Gems. Let the soldiers come to you, there is a good chance they will gather onto one HEX and attack you with the melee Swing
Down attack. Once they are grouped, use your advantage (the Wind Ley Point) to deal massive damage to all 3 at the same time.

Kartikeya
LV. 56   HP - 46,750    MP - 0
EXP - 0     GELLA - 0
WEAK - Earth
Yet another battle that cannot be won, so let him beat you down so that you can continue the game.

Field Map Before Laila Belle

Standard Model
LV. 41    HP - 18,500    MP - 0
EXP - 9,345   GELLA - 3,870
WEAK - Water     STEAL - Potion Berry/Full Revive Fruit
This battle isn’t really that hard. Use heavy physical attacks and water-based attacks on this boss. Although it’s not significantly weak to water attacks, it is the only element that the boss will not resist
against. Increase your turn rate by using Quicken so that you can increase your damage by getting high chain attacks. During rounds 5-6/11-12 this boss will cast a Preparation Shockwave, when he
does this you will want to get your characters out of the targeted HEX to avoid being damaged by this attack. Just avoid this attack and lay in with your physical attacks and you’ll bring down this robot
in no time.

Mythysmere

Muspel
LV. 52   HP - 25,500   MP - 0
EXP - 30,000   GELLA - 3,800
WEAK - Wind
Although you can get experience and gella from this battle, it is not a battle you can win. Don’t bother attacking or using items/magic, just let the boss beat down your party and continue the story line.

Avril’s Mind: Memory Maze

Ice Queen Avril
LV. 48    HP - 45,500    MP - 0
EXP - 18,000    GELLA - 4,000
STEAL - Heart Leaf Badge
Yet another battle that cannot be won so just let it end and continue the story. Don’t worry; you get to beat her down in a few minutes.

Ice Queen Avril
LV. 48   HP - 29,500   MP - 0
EXP - 18,000   GELLA - 4,000
STEAL - Holy Grail Badge
Every 12 turns, the Ice Queen will use the 4D Pocket command to banish one of your players from the battle, if this happens, go defensive as the battle can be rough when facing her with just 1 or 2
players. It will take several turns for your banished players to reappear. Another power move she has is Dark Isolate; this move will either kill your player or move them to another HEX by themselves,
leaving them vulnerable. While the Ice Queen has no environmental weaknesses, it doesn’t matter which Ley Point you attack her from as all damage she receives will be normal. She can also block
random magic attacks, so just stick to physical attacks. You will want a Healer in your party to keep everyone’s HP up while you send out lots of Hi-Crush commands to defeat the Ice Queen.

Pilgrim’s Cradle

Nyame (x2)
LV. 49    HP - 10,800   MP - 0
EXP - 3,200    GELLA 1,050
WEAK - Water    STEAL - Peppy Acorn/Cordyceps
Nyankopon
LV. 49    HP - 23,700   MP - 0
EXP - 2,450    GELLA 980
WEAK - Wind    STEAL - Peppy Acorn/Cordyceps
This battle can be extremely tough since all 3 bosses can and will cast Misery on the surrounding HEX’s. Remember, if you’re a cat, you cannot do anything but move, so bring lots of Peppy Acorns
to remedy this situation. Attack the 2 Nyame together whenever the opportunity arises, especially from the Water Ley Point. Focus on both Nyame first and then focus on the Nyankopon. When you’ve
eliminated the Nyame from the battle, move to the Wind Ley Point and try to fight it from a distance. Just continually cast Hi-Blast and Hi- Crush from the Wind Ley Point to bring down the final cat
quickly.

Chimera A
LV. 50   HP - 13,800   MP - 0
EXP - 4,500   GELLA - 950
WEAK - Wind
Chimera B
LV. 50   HP - 15,800   MP - 0
EXP - 3,500    GELLA - 1,050
WEAK - Wind
Chimera C
LV. 50    HP - 16,800   MP - 0
EXP - 4,000    GELLA - 1,000
WEAK - Fire
Chimera D
LV. 50    HP - 99,999   MP - 0
EXP - 0     GELLA - 0
When all three chimeras (A, B, C) are on the same HEX, they will combine into an invincible Chimera (D). When this happens, you have two options….wait until it isolates itself and separates again or
cast Isolate on it yourself (Original Command under the Moon Medium), to separate it yourself. All three Chimeras favor the use of Hi-Blast attacks (they will receive the Ley Point Bonuses) which can
become devastating for your party. Attempt to keep them from the Ley Points although it is impossible to keep them off ALL the Ley Points. The first thing you need to do is eliminate one of the three
so that they cannot combine into the invincible Chimera D form. Just reduce their party by concentrating on one Chimera at a time and eventually you will come out of this battle on top.

TF System: Tower M

Iron Maiden (x2)
LV. 53    HP - 26,200    MP - 0
EXP - 6,350   GELLA - 2,480
WEAK - Water     STEAL - ATK Apple
These two enemies rely on Physical attacks such as Stone Finger, but will occasionally cast Ley Change to throw you off your game. If you’re using their water weakness against them and occupying
the Water Ley Point, as you should be, when they cast Ley Change just return fire with a casting of Ley Change of your own. Cast Gather on them to get them both into the same HEX so that your
attacks will beat them both down at the same time. Since they both share the same weakness, this strategy should prove effective in making this a short battle.

Leonhart
LV. 53    HP - 45,800    MP - 0
EXP - 10,450    GELLA - 5,700
WEAK - Water     STEAL - DEF Apple
Be ready to be extremely patient for this battle as it will take you some time to be victorious. He attacks with a Blade Arm physical attack and mixes in the Replace command. He attempts to delay your
turn rate by using Howl several times as he is setting you up for his devastating Uncensored Spell which inflicts 2,500 HP damage (this HP Damage amount is fixed, so this is how much you will take
every time he uses this spell), so make sure you have plenty of healing items or a powerful healer in your party. Use the Water Ley Point along with Water Gems to exploit his weakness to water to your
advantage. Continue to cast Quicken and React Plus to counter his Howl attack, and keep up with the beat down from the Water Ley Point to make short work of this boss.

Persephone
LV. 53    HP - 76,000   MP - 0
EXP - 27,000    GELLA - 5,700
WEAK - Water      STEAL - Mighty Focus
This time, you will be able to actually damage Persephone, just be prepared to heal and revive a lot during this battle. She will cast replace and work her way toward the Fire Ley Point to increase the
damage that her Cremation attack will do. You can avoid this by locking out the Ley Point or locking the Ley Point she is already on to prevent her from moving. The move to watch out for is her
Target: ON attack which is followed by her Gatlin Fun attack. This attack does a set amount of damage (9000) but the damage is split between all of the players on the targeted HEX (If you have all 3
party members on the HEX, it will only do 3000 HP damage to each character). This can be a very rough battle unless you heal and attack as often as possible and it is a very long battle as she has
a lot of HP to start with. Immediately cast Ley Change to gain access to the Water Ley Point to start your onslaught (an possibly lock out the Fire Ley Point to keep her from doing major damage to
your party since your sitting on the Water Ley Point.

Persephone (with Rebecca only)
LV. 53   HP - 15,200    MP - 0
EXP - 29,700    GELLA - 6,400
WEAK - Water
Since you just beat the crap out of her as a group, her stats are significantly lower this time around. This battle will be between Rebecca and Persephone only, so don’t plan on getting any help for this
battle. Dash across to the Water Ley Point as quickly as possible to exploit her weakness right away. Cast Quicken on yourself to increase you chance of getting chain bonuses if you can pull it off.
Heavy Crush from the Water Ley Point can work wonders on Persephone. Be sure to pay attention for Persephone to cast Mirror Coat which will randomly reflect your attacks back at yourself. You must
end this fight quickly as you will not be able to withstand many of Persephone’s Cremation attacks.

TF System: Tower F

Skyfish (x2)
LV - 56    HP - 24,750    MP - 0
EXP - 6,500     GELLA - 3,254
WEAK - Fire/Earth     STEAL - Holy Berry
These enemies aren’t all that tough, unless they take up residence on a Water Ley Point which will then significantly increase the power of their Hydro Pressure attack. They will cast Ley Change to
benefit themselves so either change the Ley Points back or jump to the fire or earth Ley Points. Combination Arts are a good thing to use against these bosses as do fire and earth based Hi-Crush
and Hi-Blast attacks. This fight is simple, so just keep things simple and you’ll be done in no time.

Jupilasect
LV. 56    HP - 42,700   MP - 0
EXP - 18,780   GELLA - 6,450
WEAK - Fire      STEAL - DEF Apple
If you don’t have a Dual Cast Badge by this point in the game, it might be a good idea to obtain one before coming into this battle. If you equip it on a character that also has the Sword Medium, it turns
that character into an offensive powerhouse when using Original Commands (imagine 2 Hi-Crush attacks back-to-back, each doing more than 5,000 HP damage from the Fire Ley Point). If you don’t
eliminate this boss quickly, its Dark Isolate skill can easily give it the battle advantage. All it needs is one successful execution of this command to destroy your strategy and pick off the survivors at its
leisure.

Kartikeya
LV. 56    HP - 91,750   MP - 0
EXP - 37,850    GELLA 6,270
WEAK - Earth    STEAL - Shark Sniper ARM Part
The first thing you want to do is get everyone onto the Earth Ley Point (Either move there or use Ley Change to bring it to you) in order to increase the elemental damage from it to do massive damage
to Kartikeya. Hi-Break Gems used from this Ley Point also work well against him because he stays close and relies mostly on his Bionic Arm physical attack. He may move to the Wind Ley Point and
use Sky Twister if he’s on the other side of the battle field. If you see him do his Evil Grin Preparation, move out of all adjacent HEXs to prevent him executing his strong Lock-On attack. You can Isolate
him and randomly send him away from the party’s HEX as well to avoid this attack. Kartikeya has a lot of HP for this battle, so use your Original Commands (such as Hi-Crush) instead of physical
attacks unless you are doing critical attacks frequently.

Kartikeya (with Greg only)
LV. 56    HP - 22,750   MP - 0
EXP - 38,704    GELLA - 4,870
WEAK - Earth
Early in this dual, Kartikeya will use his power move (Lock-On) so watch for his Evil Laugh preparation move and get out of the way of this attack. Just like the last battle, get yourself to the Earth Ley
Point and unleash heavy hitting Original attacks on him. Ensure that you don’t waste all of your healing items as you will need them in this battle if you’re forced to rely on small-time physical attacks
for most of the fight.

TF System: Tower S

Sea Bishop (x2)
LV. 55   HP - 23,789    MP - 0
EXP - 7,850    GELLA - 3,125
WEAK - Fire    STEAL - HIT Apple
This battle is rather easy since these enemies move slow and have a low turn rate. Use the Ley Change command to access the Fire Ley Point since its not on the field at the start of the battle. Every 6
turns or so, there is a chance that one of the Sea Bishops will ‘Take a Deep Breath’, this is their prep move for a disease cloud that affects all adjacent HEXs so get out of harms way when this happens.
Once that is done, just continue with your Fire onslaught to end this battle quickly.

Pethamenos
LV. 55    HP - 43,500   MP - 0
EXP - 13,600    GELLA 2,670
WEAK - Wind    STEAL - EVA Apple
Be ready to use Dispel of Peppy Acorns to rid HEXs of the Misery attack (Melancholy Breath) although this move is not used very often. On the other hand, its Candle in the Wind spell is devastating
as it brings all party members in the target HEX down to 1 HP. You have to ensure you have your healer on the battlefield for this fight so that you can immediately heal your party if they are struck by
this attack. Using Avril’s DP ability to affect the boss’s turn rate is also a good idea as it is easy to affect the boss with this move. Just make sure not to use water attacks or they will be absorbed and
heal the boss…just stick with Wind attacks and your all set.

Elvis (The Professor)
LV. 55    HP - 86,500   MP - 0
EXP - 32,400    GELLA - 5,756
WEAK - Fire/Wind/Earth    STEAL - Chocolate Rocket
Elvis will use his Rapid Punch attack often while using React Plus to improve his turn rate. Counter this with Quicken and React Plus on your party or using Dispel and React Minus on Elvis. During
rounds 5-6/11-12 Elvis may unleash his rare attack Variant Attack which returns all damage to the character who dealt it to him. You can tell when this is coming as he will prep for it by saying ‘prepare
yourselves’. If you get the chance to move when you see this, it is suggested that you do so as it can end the fight entirely with only 1 successful hit. Elvis rarely relies on Hydro Pressure but may
decide to do this in a battle of Ley Point vs. Ley Point. He is weak to most elements except Water which he resists. One strategy, if you wish to brave a strong Hydro Pressure counter, is to use a stat
down HEX on the HEX in front of the Fire Ley Point. This will cause him to run to the Water Ley Point making him extremely vulnerable to fire-based attacks. Just remember that he WILL counter them
with his Hydro Pressure attack from the Water Ley Point which will increase the damage done by the attack. Items like the Violator Badge, Marksman Badge, Mist Cloak, or anything that improves a
character’s countering and blocking personal skills are great ideas for this fight.

Elvis (with Carol only)
LV. 55    HP - 17,500   MP - 0
EXP - 37,800    GELLA - 6,280
WEAK - Fire/Wind/Earth
Elvis usually starts this battle by using the Greased Towel command which puts him into Detonation Mode. This will increase his stats significantly, although his stats are still way lower during this battle
than in the party battle. This battle can be brutal and hard, but it depends on how you’ve played Carol up to this point and how she is equipped for this battle. If played as a healer, she will be limited
on offensive skills, but with a Sword Medium, she actually is fairly good. If you must play defensively, keep her at a distance as best as possible and use her Attack Anywhere ability to keep firing rockets
at Elvis from safety while staying out of his adjacent HEXs. Be cautious about using the Fire Ley Point as Elvis will try to get to the Water Ley Point and use Hydro Pressure. Wait for him to enter the
water Ley Point and use all your Fire Gems against him to inflict massive damage. If you don’t want to risk taking the opposite Ley Points damage, use the Earth and Wind Ley Points instead.

TF System: Tower G

Ghost Rider
LV. 54    HP - 38,200    MP - 0
EXP - 10,250    GELLA - 4,970
WEAK - Wind    STEAL - MAG Apple
This boss battle is relatively easy compared to the ones you’ve faced up to this point. Ghost Rider relies mostly on his physical attacks with his broadsword (3 styles of attacks), and occasionally tries
to gather your party onto 1 HEX. The gather attack is basically useless if you are already all on one HEX using your Combination Arts against him. On a rare occasion, Ghost Rider will use the
Melancholy Breath attack which leaves a HEX with the Misery effect (turning your players to cats). Just do what you’ve been doing the whole game, Get to the Wind Ley Point and unleash your own
hell fury on this boss and you will emerge victorious as usual.

Gremlin
LV. 54    HP - 28,200   MP - 0
EXP - 12,500    GELLA - 6,700
WEAK - Fire/Water/Wind/Earth      STEAL - Meteor Strike ARM Part
Although this boss is not hard to defeat, if it is not defeated before its turn following the Ready to Reset preparation move, it will start the battle over from the beginning. Thankfully, the Gremlin is easy
to defeat before this move (usually around 11), by using the Ley Points to inflict maximum damage to it. For a few turns before the preparation move, the Gremlin may just flash a bitter smile; this is a
non-action turn that balances out the threat of the upcoming Reset move. Basically it is giving you a perfect opportunity to kill it before the fight starts over again.

Fereydoon
LV. 54    HP - 96,200    MP - 0
EXP - 31,000     GELLA - 5,250
WEAK - Wind     STEAL - Freeze Blade ARM Part
Very often through this battle, Fereydoon will spend his turn jumping around the battlefield instead of inflicting damage. Start this battle by casting Ley Change and get access to the Wind Ley Point.
From that point on, don’t let up your attacks as he has a ton of HP for you to dwindle down before you can claim victory over him. In turns 3-4 and 9-10 he may use his massive attack Laser
Silhouette (basically an instant death move) which you will see the prep move (Concentrating) prior to him using this. If your fast enough and lucky enough to get a turn before he unleashes this move,
cast Invincible on your party (as they are all in the same HEX) to negate the effects of the move. If you miss, or he attacks before you can cast invincible, you will most likely be starting this fight over
again.

Fereydoon (with Chuck only)
LV. 54    HP - 17,800    MP - 0
EXP - 28,705     GELLA - 3,870
WEAK - Wind
Again, Fereydoon spends this battle jumping around just as in the last battle, leaving you plenty of chances to get in free attacks. Have Chuck move to the Wind Ley Point and use it to your benefit. If
Fereydoon won’t come close enough for Chuck to attack, move 1 HEX away from the Wind Ley Point to try to coax Fereydoon into moving closer, then get back to the Wind Ley Point and unleash on
him again. This is not really a tough battle, since Chuck has the personal ability that allows for extra damage when low on HP he can easily take Fereydoon down while in critical status.

TF System: Tower O

Gehenna Neros
LV. 57    HP - 97,000   MP - 0
EXP - 25,000     GELLA - 7,000
WEAK - Earth     STEAL - Laurel Crown
Gehenna Neros (Doppelganger)
LV. 57     HP - 9,700    MP - 0
EXP - 700    GELLA - 70
WEAK - Fire/Water/Wind/Earth     STEAL - Laurel Crown
Gehenna Neros can create multiple copies of itself (Doppelgangers) during battle, take these out quickly when they appear. Another idea is to surround Gehenna Neros so that no adjacent HEXs are
available for it to copy itself onto. Cast Ley Change immediately to gain access to the Earth Ley Point as it is Gehenna Neros primary weakness. The main boss will use Hi-Blast against you often, while
its doppelgangers will use physical attacks. Regardless if you have access to the Earth Ley Point or not, Hi-Break gems are good to use during this battle. The most important thing about this fight is to
prevent the boss from creating copies of itself. Slow its turn rate down while increasing your turn rate by using React Minus and Quicken on your party members. This could prove to be a long battle, so
be patient and just keep whooping on him and eventually he will succumb to your power.

Vagesta
LV. 58     HP - 97,079    MP - 0
EXP - 29,500    GELLA - 6,900
WEAK - Wind      STEAL - Castle Wall Badge
Vagesta is an LP Master, as it has all 4 types of elemental attacks that stack with Ley Point Bonuses. It can also cast Ley Change and will do so often to throw off your strategy. Vagesta prefers to fight
from a distance, utilizing its magic abilities and guards often passing up its turn to protect itself. Get the group together on the Wind Ley Point and use the boss’s wind weakness against it to inflict
massive damage on this boss. Continue this onslaught until the boss uses Ley Change to take away your advantage. Having your party all on one HEX will nullify its attempts to gather you all together,
giving you another free chance to attack. Since the Earth Ley Point is right beside the boss’s starting point, be ready to exploit the power of opposite elements if he steps onto that Ley Point. While the
boss spends most of its time a few HEXs away from your party, it may occasionally come in close to use its Whip Arm attack. During one of your free rounds, use a Lucky Card to get extra EXP from this
battle.

Volsung
LV. 60    HP - 77,777    MP - 0
EXP - 40,000    GELLA - 7,000
WEAK - Wind    STEAL - Ambrosia
Gram-Zanber
LV. 57    HP - 99,999   MP - 0
EXP - 50,000   GELLA - 0
If you’re well prepared for this fight in both levels and equipment, Volsung is actually really easy to defeat. There is a trick to defeating him easily, at the beginning of the battle, use Isolate to separate
Volsung from his sword Gram-Zanber as it gives him extreme power. Once you separate him from his sword, he will deal out most damage with melee kick attacks, Hi-Blast, Heavy Crush, and the
occasional Dark Isolate (with Instant Death ability). Get your party to a Wind Ley Point and start unleashing your own Heavy Crush, Hi-Blast on him to bring him down quickly. If for some reason, you
are unable to separate him from his sword in the beginning of the fight, during turns 3-4/9-10 he will prep for his Gram-Zanber Nemesis attack (basically Game Over). This attack will do 10,000HP
Damage and can target any HEX on the field. Take immediate action to prepare for this attack when you see the prep move Holding the Sword by casting Invincible on your party’s HEX or separating
everyone so that only 1 person takes the damage.

Locus Solus: Black Box

Karian Sentinels (x2)
LV. 62    HP - 37,800    MP - 0
EXP - 15,555    GELLA - 3,888
WEAK - Water     STEAL - Mega Berry/Holy Berry
This is a pretty easy fight if you focus on boosting your attacks by using the Water Ley Point and taking on one Golem at a time. The Golems have a powerful Shockwave attack but it only targets
adjacent HEXs, so when you see the prep move for the Shockwave, just move away and it nullifies the attack. Continue your beat down and you will escape this battle with no problem.

Titanius
LV. 65    HP - 127,500   MP - 0
EXP - 39,700    GELLA - 8,750
WEAK - Wind     STEAL - Ambrosia
Ignore its high HP and move to the Wind Ley Point and begin your onslaught of Wind-based attacks against it. If you are above level 70, you can use high powered medium abilities like Celesdue to
dramatically reduce his stats and pack even more damage into your attacks. Focus on using the Wind Ley Point to boost your attacks, especially Hi-Vortex Gems. Don’t bother with Combination Arts as
they don’t seem to work well, just use Heavy Crush and Hi-Blast as your key attacks and this battle will end easily and painlessly.

Garyugossa (x2)
LV. 67    HP - 68,500    MP -0
EXP - 23,700   GELLA - 4,750
WEAK - Earth     STEAL - Great Apple
First and foremost with this battle is to improve your turn rate, especially if there are still 2 bosses to face. In addition, seek out damage bonuses everywhere including lowering their stats using skills
like Celesdue, which will dramatically increase damage dealt by all attacks across the board. Get your party to the Earth Ley Point to exploit the boss’s weakness as well as lowering their stats makes
attacks from Ley Points, opposite Ley Points, physical, and magical do more damage. You can also try to cast Isolate on one to randomly try to get it on the Wind Ley Point to use opposite Ley Point
damage bonus. The bosses will cast Dark Isolate, cast Gather in return to get all survivors back to the Earth Ley Point and bring any dead party members back. Watch for their Preparing Shockwave
prep move and step out of any adjacent HEXs so you can nullify this attack. Continue using the Earth Ley Point to assault the bosses with Earth-based attacks and bring them down.

Volsung
LV. 70    HP - 99,999    MP - 0
EXP - 50,000    GELLA - 8,000
WEAK - Wind     STEAL - Ambrosia
Zone Violator
LV. 68    HP - 17,500     MP - 0
EXP - 20,000    GELLA - 1,000
Concentrate on taking down the Zone Violators (Golems) first as they are support troops and don’t really pose much of a threat to your party but can help Volsung during this battle. Use Water and Earth
attacks against them along with Combination Arts that are strong against Golems to bring them down quickly so you can concentrate on Volsung in a 3-on-1 battle. Volsung’s strategy is based around
setting up for his Gram-Zanber Nemesis attack. He will cast his Original Command Double Action which will allow him to execute the prep move and the Nemesis attack and a back to back attack.
Whoever is on the receiving end of this attack is instantly killed; you’ll need to revive him or her in your own HEX on the next turn. After the Nemesis attack however, Volsung and his sword will become
separated. While Volsung doesn’t have his sword, get the group into the Wind Ley Point and cast something such as Celesdue to lower Volsung’s stats. If he and Gram-Zanber are separated, he runs
to collect his sword, buying you a spare turn. If you’re lucky, Volsung ends up at some point in the Earth Ley Point. If so, be ready with all your long-range stackable magic such as Heavy Crush to inflict
massive damage against him.

Legio Volsung
LV. 70     HP - 150,000   MP - 0
EXP - 0      GELLA - 0
WEAK - Water/Wind      STEAL - Ambrosia
Legio Volsung is not very mobile and attacks from the Wind Ley Point with the Ultimate Claw attack which targets ALL enemy HEX’s no matter where you’re located. Get the group into the Water Ley
Point immediately as this is Volsung’s primary weakness. This is commonly a remote fight, and rarely do you need to get up close and personal with this battle. He may spend the entire fight on the
Wind Ley Point so fighting from the Water Ley Point and just keep blasting him with Heavy Crush attacks. Ideally you’ve got at least one Dual Cast Badge so you are nailing him with 2 water-based
Heavy Crush attacks at a time. If Volsung uses his Great Booster command, Dispel it to keep his stats normal, or one up him with a stats down counter command or, even better, the infamous Celesdue.
You need to heal often to counter the damage done by Volsung’s powerful Giga Crush attacks. Ambrosia is the best option for this as it replenishes both HP and MP allowing you to continue firing off
Heavy Crush attacks.

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