Complete Boss battle guides. All boss battles (except Sol Nigers) in order they are faced with Boss stats and Strategy to beat them.
Hillside Ruins Prime Vals (optional) LV. 92 HP - 82,800 MP - 0 EXP - 225,000 GELLA - 14,000 Weak - Fire Steal - LVL Apple/DEF Apple Make sure your party is no less than level 50 for this battle…maybe even higher if you want it to be easier. Don’t bother with Earth based attacks as he is immune to them. Get everyone to the Fire Ley Point as it is his weakness as well as provides protection from his fire based Giga Crush skill. If by chance Vals, steps into a Water Ley Point, you can do close to 10,000 damage to him with a Hi-Blast or Hi-Crush attack. Be prepared to move as Vals also has the ‘Ley Change’ command and will use it often. Vals is quick and gets turns frequently, use anything you can to speed up your turn rate and increase things such as DP/EP. Although it is hard to get Vals to not attack as much, so concentrate on improving your performance and stats. Be ready to use Quicken in return for him using Howl, as Howl will reduce your turn rate. Be sure to throw a Lucky Card and a Gella Card if you have any and get the chance as you score major EXP and Gella from this battle initially. Beat him and you will receive a Golden Angel. Celestial Peak Camazotz LV. 3 HP - 980 MP - 0 EXP - 20 GELLA - 213 WEAK - Fire/Water This giant bat only moves one HEX at a time. Use Rebecca’s ranged shooting attack to keep her out of harms way and have Dean move around Camazotz to either the Fire or Water Ley Point to exploit his weakness. This battle is really easy and can be over in a few turns if you use this strategy. Kalivos LV. 3 HP - 1,324 MP - 0 EXP - 13 GELLA - 245 Weak - Fire/Water Kalivos will guard on every turn that it doesn’t attack. Keep Rebecca as far away as possible cause if she gets hit with his Cross Claw, she will need healed right away. Use the Fire/Water Ley Points to exploit his weakness and take him down in a few turns. When you defeat him, you will receive the Twin Fenrir ARMs for Dean. Abandoned Path Gamorrah Toads (x2) LV. 5 HP - 1,270 MP - 0 EXP - 52 GELLA - 271 WEAK - Fire Both toads start on opposite HEX’s from each other. Keep Rebecca in line so she can use her long-range attack and move everyone else to the Fire Ley Point to exploit their weakness. Use Fire-based attacks when possible and watch for the toads to heal when they get a chance. Other than that, this fight is another fairly easy one. Unknown Lv. 6 HP - 3000 MP - 0 EXP - 320 GELLA - 594 WEAK - All Elements Physical attacks do NOT harm this thing, only magic attacks. Get everyone to a Ley Point of any elemental, and unleash some major attacks. Watch out for the Unknown to use Tentacle and Sky Twister. If you have learned it, try using Overhead Sorcery with Avril and Rebecca for some major damage. Lightless Shaft Spriggan Lv. 9 HP - 2440 MP - 0 EXP - 90 GELLA - 472 WEAK - Wind The giant Spriggan has limited attacks, but if it gets to use its Stone Bullet it will do some serious damage. Get to an Earth Ley Point to reduce the amount of damage that this attack will do, or just be ready to heal a lot. If you can get someone to a Wind Ley Point, they will be able to do some damage much faster than physical attacks as this is Spriggan’s only major weak point. If you have learned the Ley Change Power, you can use it to turn a Ley Point into a Wind point to keep from having to move to the other side of the grid. Spriggan (x2) Lv. 10 HP - 3000 MP - 0 EXP - 280 GELLA - 1,050 WEAK - Wind In addition to the Stone Bullet attack you faced in the last battle, these Spriggans also come equipped with the Hyperion Ray attack in their arsenal. You’ll need to use Heal Berries to get your HP back. Just get into a Wind Ley Point and stomp these two Spriggans down. Focus on one boss at a time to eliminate their ability to tag-team your party. Keep in mind that the Spriggans can change Ley points during the battle, so be ready to move if they change the Wind Ley Point. Professor LV. 55 HP - 46,500 MP - 0 EXP - 0 GELLA - 0 WEAK - Fire/Wind/Earth This battle is not meant to be won. Just move toward the professor and take a beating. Don’t waste any magic or items on this battle as it is pointless. Wayward Path Ruins Guard LV. 15 HP - 3,622 MP - 0 EXP - 275 GELLA - 846 WEAK - Fire/Wind The Ruins Guard has a strong Slice and Crush attack; both will do a lot of damage so keep a healer in your group or a lot of berries. Use any offensive Force Abilities or Combo Arts from the Fire Lay Point to deal a decent amount of damage. If the Ruins Guard uses ‘Protect’ on the HEX it is fighting from, forget about magic attacks and begin to use Physical attacks as the protected HEX will be immune to magical attacks. Tarasque Gorath LV. 16 HP - 3,690 Mp - 0 EXP - 650 GELLA - 0 WEAK - Fire Tarasque Mons LV. 16 HP - 2980 MP - 0 EXP - 0 GELLA - 1050 WEAK - Wind Focus on Gorath first in this battle since he is the tougher of the two bosses. Get to a fire Ley Point and unleash your Blast attacks on him to make short work of him. Once Gorath is defeated, move to a Wind Ley Point and repeat the process. Just keep your HP up and continue the beat down and it shouldn’t take long to complete this battle. Temple of Rejection Twilight Venom LV. 19 HP - 2,170 MP - 0 EXP - 382 GELLA - 764 WEAK - Fire STEAL - Antidote/Cordyceps You only have Dean and Carol for this battle, so play it smart. Use fire attacks from a Fire Ley Point against this boss. Avoid the Wind Ley Point since the boss will only absorb attacks from this point. Your only major concern is the Harmful Wave attack that poisons HEX’s, use an antidote to get rid of the poison on the Ley Point. If Dean has the Sword Medium equipped, his Crush attack can be used on the boss (regardless of the location of the boss) to inflict major damage. Fire Scutum LV. 20 HP - 3,690 MP - 0 EXP - 600 GELLA - 800 WEAK - Water STEAL - Water Gem/Hi-Water Gem Water Scutum LV. 20 HP - 3,270 MP - 0 EXP - 600 GELLA - 800 WEAK - Fire STEAL - Fire Gem/Hi-Fire Gem Watch out for the Gather Spell that they will cast which will place your whole party on one HEX. Keep the Fire Scutum off of the Fire Ley Point and the Water Scutum off the Water Ley Point to avoid being crushed by the Cremation Spell (from the Fire Scutum) or Hydro Pressure (from the Water Scutum). Try to focus on one boss at a time by exploiting its weakness and unleashing heavy attacks from the Ley Points. These bosses don’t heal, but may take a while to deplete their HP unless you’ve spent a lot of time leveling your characters. Try to keep Carol in the party as she can use her Long Range Attack that targets any HEX. Just remain patient as this can be a long drawn-out battle. Chaugnar Faugn (optional) LV - 89 HP - 350,000 MP - 0 EXP - 180,000 GELLA - 13,000 WEAK - Wind STEAL - Castle Wall Badge Once you activate the water works in the control room (area 9), you will find water flowing from the alien statue here. Use your Freeze Ray on it to climb up and over to the treasure and the Sealed Crystal. DO NOT take this battle lightly, as you can see it has a lot of HP. Your team’s average level should equal Chaugnar Faugn’s level at minimum if you hope to stand a chance against this ancient enemy. Magic attacks are more effective than physical ones, especially anything boosted with bonuses from the Wind Ley Point. Hi-Vortex Gems, Heavy Crush, and similar items and abilities will do massive damage from a Wind Ley Point during this battle. You must be ready to do some major high-level healing during this battle from both Force abilities as well as things like Holy Berries and Full Revive Fruits. When you’re able, use Original commands that boost your turn rate and DEF while beating on Chaugnar at the same time, but beware of his Stampede and Stampede Level 3 attacks, as they can kill you instantly if they connect. This is a tough battle no matter what, so good luck! Mythysmere Lizard Man (x4) LV. 20 HP - 1,472 MP - 0 EXP - 150 GELLA - 412 WEAK - Fire STEAL - Heal Berry/Potion Berry Hit the Lizard Men hard and fast while they are doubled up on HEX’s opposite from your party. Use Fire Gems if you have them since they are weak to fire based attacks. Don’t use water attacks since they only do about ½ damage, just keep your party in the Fire Ley Point and use the bonus from this Ley Point to bring them down quickly. They will use React Minus to affect your skills, but this only gives you time to blast them with ranged Original Commands such as Blast and Crush. Keep your healer ready as their dominant attack is the melee Headslice, but they will use Heavy Crush now and again. Stay on the fire Ley Point and this battle should be relatively easy. Balam LV. 22 HP - 4,388 MP - 0 EXP - 2,140 GELLA - 1,890 WEAK - Water STEAL - Hazel Sprig Badge DO NOT attack Balam with physical attacks or your party will receive the damage from them. Balam reflects ALL physical attacks! Get to the Water Ley Point before Balam does and start unleashing your heavy Original Commands to inflict heavy damage to Balam. (Balam can warp, so make sure to get to the Water Ley Point before he does or this battle will take forever). Balam also uses Replace, so be ready to use it right back if he gets to the Water Ley Point. Balam will also attack with Crush, Heavy Crush, and Blast which all do serious damage to your party. You may want to get up close and personal and brave its Rip to Shreds physical attack. Continue to unleash water based magic attacks to bring this foe to its knees. FBC Network Studio Elebart LV. 24 HP- 7,570 MP - 0 EXP - 2,030 GELLA - 1,200 WEAK - Wind STEAL - Hustler’s Dress Since this boss is a huge Earth Element, the Wind Ley Point is a major bonus in this fight. Get two of the party inside the Wind Ley Point to use Combo Arts, or things like Crush and Blast. Watch out for Elebart’s special Thunderstorm Watch preparation move. Several turns after it uses this, it will use a brutal Lightning Strike against one HEX. During the turns following Thunderstorm Watch, move your party members to adjacent HEX’s so that only one member takes damage from this attack. Use the STEAL command to attempt to take the special armor that Elebart carries as well as a Lucky Card and Gella card to double your EXP/GELLA pay out at the end of the battle. Igoronak (x2) LV. 25 HP - 3,870 MP - 0 EXP - 1,750 GELLA - 757 WEAK - Fire STEAL - Antidote/Cordyceps These two bosses cast Replace often as well as Howl. Don’t worry about Replace, unless it moves you from the Fire Ley Point (in this case, cast it right back so you get back to the Fire Ley Point). When they cast Howl, cast Quicken in return or your turn rate will decrease. Use the Fire Ley Point to unleash Combo Arts and Force Abilities to bring them down rather quickly. Physical Attacks do more damage than magical ones, so keep this in mind. Use Sonic Vision to ensure Critical Hits and deal massive damage to these bosses. Be sure to use a Lucky Card to benefit from the high EXP payout at this point in the game. Nightburn LV. 36 HP - 17,000 MP - 0 EXP - 0 GELLA - 0 WEAK - Fire This battle is not meant to be won, so don’t bother wasting items or magic on it. Just take the beating and call it a day. Memorial Sanctuary Roper (x2) LV. 26 HP - 2,240 MP - 0 EXP - 428 GELLA - 564 WEAK - Fire STEAL - Medicine/Cordyceps Gigamantis LV. 26 HP - 8,540 MP - 0 EXP - 1,210 GELLA - 1,000 WEAK - Wind STEAL - Brushing Bomb Ropers are weak against physical and fire-based attacks. Try to combine these two elements into devastating attacks against them from the Fire Ley Point. Ropers cast Poisonous Noxious Stream that contaminates HEX’s so be sure to use Medicine to cure this. This fight can be rough if you do not eliminate the Ropers quickly. Eliminating them also prevents Gigamantis from using Hi-Heal on them and keeping them around for a long time. If there is no Wind Ley Point, use Ley Change to create one or just sub in other characters and use high powered Force Abilities, Original Commands, and Combo Arts. (Greg/Dean, Rebecca/Greg have fairly good high-damage combos). Watch out for Gigamantis’s Scythe attack when he is close, it does a lot of damage but can be healed quickly. Use Quicken to speed up your turn rate and build chain moves to rely on the bonus to damage from physical attacks. Plague Beetle LV. 27 HP - 9,900 MP - 0 EXP - 7,052 GELLA - 2,150 WEAK - Wind STEAL - Speed Skates Badge This is a very tough fight due to the high HP of the boss and its ability to contaminate all adjacent cells with Virus Breeding. The Beetle attacks effectively from a distance with Crush and Blast and event sometimes the ‘Hi’ version of these. Using the Wind Ley Point can prove very valuable during this fight as it is his only weakness. Be sure to use a Gella card and Lucky card to benefit from the high EXP/GELLA gained from this battle. Casting Ley Change can benefit your party if you’re having trouble getting to the Wind Ley Point. It’s probably better to stay close to the Plague Beetle and deal with its Blade Arm attack rather than be constantly bombarded by its ranged magic. Starlit Path Sand Stag LV. 29 HP - 3,900 MP - 0 EXP - 1,820 GELLA 1,600 WEAK - Water STEAL - Sunlight Shadow Sand Crab LV. 28 HP - 5,900 MP - 0 EXP - 1,487 GELLA - 1,560 WEAK - Fire STEAL - Raid Buster Right off the bat, move your characters into both the Water and Fire Ley Point. Focus on the Sand Stag first because it can cast Ley Change. Use Water-based attacks and lots of physical attacks on the Sand Stag and eliminate it quickly. Its Stone Bullet attack is deadly as is its melee attack Crunch. Once the Sand Stag is eliminated, now its time to take on the Sand Crab, so move over to the Fire Ley Point as this is its weakness. Keep this boss OFF the Water Ley Point or its Maelstrom attack (a deadly attack even while not on the Water Ley Point) becomes devastating. Use Quicken to speed up your turn rate and use the chain bonus to help deal out extra damage. Rhinoceros LV. 30 HP - 10,200 MP - 0 EXP - 7,800 GELLA - 2,340 WEAK - Fire STEAL - Violent Vice Fire-based attacks are the secret to sealing a quick defeat against this boss. Your party begins on the Fire Ley Point, so this is a bonus. Just start casting Original Commands like Hi-Blast and Hi-Crush that will do around 1,000 HP damage per shot, if you’re working on higher chain attacks between party members. The Rhino’s mostly used close range attack is the Stampede attack, and from a distance it likes to use Crush as well as Isolate. Don’t forget to use a Lucky Card and Gella Card during this battle to gain high EXP and GELLA from this battle. Super Grow Apple (optional) LV. 85 HP - 7,777 MP - 0 EXP - Changes GELLA - 0 WEAK - Fire STEAL - Growth Egg Badge As soon as you access the Duel Sign upgrade cartridge for Dean’s ARM, you should come here for this battle. While Grow Apples are hard to find, the payoff is huge. The more damage you do during your killing blow, the more experience you will gain from the battle. Use the Fire Ley Point to increase your damage as it is the Grow Apple’s only weakness. Get your chain bonus high so you will score huge damage on your killing blow. That all adds up to many levels gained! Desecrated Shrine Shotel Gob (x2) LV. 32 HP - 2,520 MP - 0 EXP - 611 GELLA - 204 WEAK - Water STEAL - Potion Berry/Mega Berry Axe Gob LV. 33 HP - 6,300 MP - 0 EXP - 2,500 GELLA - 2,040 WEAK - Fire STEAL - Mega Berry/Smash Missile This fight is fairly straight forward, just start by taking out the Shotel Gobs first using the Water Ley Point combined with Original Commands like Crush. Once the Shotel Gobs are gone, move to the Fire Ley Point and repeat the process against the Axe Gob. The Gobs primarily attack with Reckless Charge melee attack, but they also have healing abilities, so be sure to dispose of them quickly. Once in a while, the Gobs will stop to rest during battle as they have low endurance; this is your chance for a free attack. Mister Oliver LV. 34 HP - 8,350 MP - 0 EXP - 8,500 GELLA - 2,700 STEAL - Muse Amulet First and foremost, you MUST keep this boss OFF of any Ley Point. If it reaches a Ley Point, it will recover ALL HP. Split your party up and hog up the Ley Points. Also, you CANNOT attack him with Original Commands while on a Ley Point as it absorbs ALL elemental attacks. Rely on non-elemental attacks and physical attacks for this battle. Carol is a good choice to have in this battle with her long-ranged shooting, as is whoever is carrying the Sea Medium for its healing powers. Surviving this battle is about endurance and keeping Oliver off the Ley Points. Sonic Vision may prove to be a good ability against Oliver when he’s close, but don’t overlook any ability that offers similar critical attacks. Also, don’t forget to use a Lucky Card and Gella Card for this battle for a high payout. Meisis Station Fereydoon LV. 54 HP - 46,200 MP - 0 EXP - 0 GELLA - 0 This is another battle you’re not meant to win, so don’t bother trying or wasting items/magic. Mt. Chug Chug Kobold LV. 36 HP - 8,500 MP - 0 EXP - 4,900 GELLA - 2,090 WEAK - Wind STEAL - Arctic Blade Move party members into the Wind Ley Point to start this battle off right. Use any attack from the Wind Ley Point (besides and earth attack) to start unleashing massive damage to this boss. It attacks with Rage that will inflict major damage to your party, so be ready to heal often. If you see the preparation move Rockstorm Watch, move your party to adjacent HEX’s so only one person takes damage. You can also cast protect spells to minimize the damage. Crush attacks don’t work well against this beast, so focus on other attacks such as Hi-Blast, Sonic Vision, or Overhead Sorcery from the Wind Ley Point. Most physical attacks have no effect on Kobold as he is made of rock. So try to stick to mostly magical attacks. Once again, don’t forget to use your Lucky Card and Gella Card in this battle. Chaos LV. 36 HP - 11,500 MP - 0 EXP - 5,800 GELLA - 2,400 WEAK - Earth STEAL - Sniper Fang ARM Part While Chaos looks intimidating, this is really an easy battle. Its physical attack is the Triple Blow attack, but it would rather fight from a distance using things like Blast, Hi-Blast, and Heavy Crush. This battle is more of a test of endurance and healing. Chaos is weak against Earth-based attacks, so get to an Earth Ley Point and make short work of this boss. Veruni Infantryman (x2) LV. 36 HP - 3,230 MP - 0 EXP - 1,050 GELLA - 350 WEAK - Wind STEAL - Potion Berry/Mega Berry Nightburn LV. 36 HP - 10,500 MP - 0 EXP - 4,750 GELLA - 1,500 WEAK - Fire STEAL - Fast Gunman Badge Get the entire party to the Wind Ley Point and focus on eliminating the Veruni Infantrymen first. Use Quicken to speed up your turn rate or slow theirs down to keep them from healing themselves and making your attacks pointless. You can cast Invincible on your final turn before they are about to attack in a group, this will keep you healthy until they are finished with their onslaught. You’ll need to heal a lot during this battle, but it is possible to gain the victory. When the Infantrymen are down, move to the Fire Ley Point (or cast Ley Chance and bring the Fire Ley Point to you), and start unleashing Fire-based attacks on Nightburn. Cast Quicken as well to increase your turn rate, and use Hi-Blast, Hi-Crush, Fire Gems, Combo Chain Bonuses, Invincible, Avril’s DP Attack, and Combo Arts to bring Nightburn to his knees begging you for mercy. Nightburn (against Dean only) LV. 36 HP - 5,500 MP - 0 EXP - 10,000 GELLA - 2,000 WEAK - Fire Steal - Power Booster ARM Part Because you just beat him down with your party, his stats are relatively low during this battle. During this fight, he will heal himself so be ready to be on offense when he does this. Just do like the last battle and get to a Fire Ley Point and unleash your high powered magic attacks on him. Keep your HP up so that his powerful shooting attacks don’t kill you and end your battle. Use a Lucky Card during this fight to gain the upper hand on leveling up Dean on his own (it should net you about 20,000EXP). Que Sera Sera (x3) (optional) LV. 83 HP - 95,680 MP - 0 EXP - 60,000 GELLA - 4,500 WEAK - Water/Earth STEAL - Full Revive Fruit It is highly recommended that you save this fight until you are extremely high in levels. If your not doing at least 10,000 HP damage per hit, do not expect to survive this battle. Que Sera Sera are weak against water and earth, so use those Ley Points to your advantage. Try to keep them out of the Ley Points while you gather your party onto the Earth or Water Ley Points. Oddly enough, their attacks share the same name so you never know what’s coming next. Improve your Turn Rate by any means necessary as it is crucial in this battle. Weaken their stats while improving yours through the crafty use of higher level Original Commands and personal abilities such as ones that give innate LP Bonuses. If you want an advantage, have a few of your characters equipped with Sword Mediums and Dual Cast Badges. If you can gather all the Que Sera Sera onto one HEX, (especially on the opposite elemental HEX as the one your on) and get sequential Hi-Blast or Hi-Crush Originals cast, the damage you will be doing will impress everyone and quickly turn the tide in this tough battle! Isolated Path Persephone LV. 53 HP - 45,200 MP - 0 EXP - 0 GELLA - 0 This is another boss fight you are not meant to win. You should know how to handle these by now. Elbucky LV. 40 HP - 16,969 MP - 0 EXP - 4,200 GELLA - 3,300 WEAK - Water STEAL - Nimble Dress Beware of his Misery attack, as it will turn your players into cats which will keep them from doing anything by moving. Use a Peppy Acorn to get rid of Misery or move to an unaffected HEX. Like most cats, Elbucky has a strong aversion to water and is consequentially weak against all water-based elemental attacks. Casting Quickness on the party while in the Water Ley Point is a great way to get a fast advantage in this battle. Rich Melchom (optional) LV. 85 HP - 5,555 MP - 0 EXP - 0 GELLA - changes WEAK - Water STEAL - Pocketbook These creatures enjoy being damaged. The more damage your killing blow does, the more money you will make from the fight. This creature only has one attack where it beats you with a giant Gella Coin. Get your party to a Water Ley Point to make short work of this battle and net yourself a lot of Gella. A Hi-Crush attack from the Water Ley Point that deals about 3,000 damage should get you roughly around 20,000 Gella or more. The Decrepit Path Toy Chopper LV. 42 HP - 8,780 MP - 0 EXP - 1,600 GELLA - 400 WEAK - Earth STEAL - Knight Badge Toy Bomber LV. 42 HP - 7,970 MP - 0 EXP - 1,400 GELLA - 350 WEAK - Fire STEAL - Ninja Badge Toy Ripper LV. 42 HP - 10,102 MP - 0 EXP - 1,500 GELLA - 250 WEAK - Water STEAL - Rabbit Badge The biggest bonus these enemies have is that they have strength in numbers, so take them out one at a time. The order you choose to take them out is up to you, just be sure to use the Ley Points to your advantage. You can gather your party into one HEX and fight from there, but kill the Bomber before the ninth turn when he’ll try to Isolate you all and take away your group benefits such as Combination Arts. The Ripper will cast Slow Down on a HEX to hamper your turn rate which is already rather low to begin with if all 3 bosses are still in the fight. Counter this by either staying out of that HEX or use Quicken. Keep in mind that the bosses also have Quicken, and if they get the chance to cast it, you’re basically dead because they will get many attacks in before you get a chance to do anything. Regardless of which one you kill first, as soon as one is gone, their strength will significantly decrease and then you can continue your onslaught by moving to another Ley Point that another one is weak against. Just be patient and eventually you will emerge successful in this battle. Prisnum LV. 43 HP - 28,500 MP - 0 EXP - 14,500 GELLA - 3,200 WEAK - Wind STEAL - Castle Wall Badge Prisnum relies heavily on his Gimlet physical attack and his Psychedelicer attack that he uses in turns 5-6/9-10. Try to stay out of that attack’s straight line trajectory or be prepared to do some major healing. Gather your party on the Wind Ley Point (after casting Ley Change) and avoid hitting him with any magic attacks as he will reflect these back at the party. Use attacks such as Heavy Crush from the Wind Ley Point and your physical attacks or physical-based abilities against him. Ape Man Junma (optional) LV. 94 HP - 280,000 MP - 0 EXP - 185,000 GELLA - 13,500 WEAK - Fire STEAL - Muse Amulet Prepare for a long epic battle here as his HP are extremely high. Junma is specifically weak against any Fire-based attacks, so get to a Fire Ley Point and open up on him. You can’t win this fight without relying primarily on the use of Fire. Before taking on this fight, it is suggested that you find ALL the Hi-Fire Gems you can find, along with tons of high powered healing items like Holy Berries. Junma will attack with a melee attack called Beast Blow which is a very powerful attack. He also moves fast with 2 turns in a row, where he switches to ranged straight-line attacks such as Hydro Pressure. Use Ley Change, Gather, or Jump to get to the Fire Ley Point if need be and then attempt to dominate the turn order and maximum damage from all attacks in order to defeat Junma. Before considering this fight, work on collecting the best equipment that will increase your RFX, DP, EP and number of attacks. Multiple Dual Cast Badges are mandatory, as is anything that increases your Critical Hits percentile. This is a tough battle, so come prepared. Harmonde Veruni Soldier (x3) LV. 43 HP - 9,700 MP - 0 EXP - 2,020 GELLA - 1,210 WEAK - Wind STEAL - Mega Berry/Holy Berry This is another team battle that can be rough if you don’t remove the strength in numbers bonus they have. The Execute attack carries the added threat of instant death in turns 5-9 and their Ring Out attack temporarily traps affected characters in an alternate dimension. Stay in the Water Ley Point that you start in and cast Ley Change to get the Wind Ley Point to replace the one your on. Start attacking them with any wind attack including Vortex Gems and Hi-Vortex Gems. Let the soldiers come to you, there is a good chance they will gather onto one HEX and attack you with the melee Swing Down attack. Once they are grouped, use your advantage (the Wind Ley Point) to deal massive damage to all 3 at the same time. Kartikeya LV. 56 HP - 46,750 MP - 0 EXP - 0 GELLA - 0 WEAK - Earth Yet another battle that cannot be won, so let him beat you down so that you can continue the game. Field Map Before Laila Belle Standard Model LV. 41 HP - 18,500 MP - 0 EXP - 9,345 GELLA - 3,870 WEAK - Water STEAL - Potion Berry/Full Revive Fruit This battle isn’t really that hard. Use heavy physical attacks and water-based attacks on this boss. Although it’s not significantly weak to water attacks, it is the only element that the boss will not resist against. Increase your turn rate by using Quicken so that you can increase your damage by getting high chain attacks. During rounds 5-6/11-12 this boss will cast a Preparation Shockwave, when he does this you will want to get your characters out of the targeted HEX to avoid being damaged by this attack. Just avoid this attack and lay in with your physical attacks and you’ll bring down this robot in no time. Mythysmere Muspel LV. 52 HP - 25,500 MP - 0 EXP - 30,000 GELLA - 3,800 WEAK - Wind Although you can get experience and gella from this battle, it is not a battle you can win. Don’t bother attacking or using items/magic, just let the boss beat down your party and continue the story line. Avril’s Mind: Memory Maze Ice Queen Avril LV. 48 HP - 45,500 MP - 0 EXP - 18,000 GELLA - 4,000 STEAL - Heart Leaf Badge Yet another battle that cannot be won so just let it end and continue the story. Don’t worry; you get to beat her down in a few minutes. Ice Queen Avril LV. 48 HP - 29,500 MP - 0 EXP - 18,000 GELLA - 4,000 STEAL - Holy Grail Badge Every 12 turns, the Ice Queen will use the 4D Pocket command to banish one of your players from the battle, if this happens, go defensive as the battle can be rough when facing her with just 1 or 2 players. It will take several turns for your banished players to reappear. Another power move she has is Dark Isolate; this move will either kill your player or move them to another HEX by themselves, leaving them vulnerable. While the Ice Queen has no environmental weaknesses, it doesn’t matter which Ley Point you attack her from as all damage she receives will be normal. She can also block random magic attacks, so just stick to physical attacks. You will want a Healer in your party to keep everyone’s HP up while you send out lots of Hi-Crush commands to defeat the Ice Queen. Pilgrim’s Cradle Nyame (x2) LV. 49 HP - 10,800 MP - 0 EXP - 3,200 GELLA 1,050 WEAK - Water STEAL - Peppy Acorn/Cordyceps Nyankopon LV. 49 HP - 23,700 MP - 0 EXP - 2,450 GELLA 980 WEAK - Wind STEAL - Peppy Acorn/Cordyceps This battle can be extremely tough since all 3 bosses can and will cast Misery on the surrounding HEX’s. Remember, if you’re a cat, you cannot do anything but move, so bring lots of Peppy Acorns to remedy this situation. Attack the 2 Nyame together whenever the opportunity arises, especially from the Water Ley Point. Focus on both Nyame first and then focus on the Nyankopon. When you’ve eliminated the Nyame from the battle, move to the Wind Ley Point and try to fight it from a distance. Just continually cast Hi-Blast and Hi- Crush from the Wind Ley Point to bring down the final cat quickly. Chimera A LV. 50 HP - 13,800 MP - 0 EXP - 4,500 GELLA - 950 WEAK - Wind Chimera B LV. 50 HP - 15,800 MP - 0 EXP - 3,500 GELLA - 1,050 WEAK - Wind Chimera C LV. 50 HP - 16,800 MP - 0 EXP - 4,000 GELLA - 1,000 WEAK - Fire Chimera D LV. 50 HP - 99,999 MP - 0 EXP - 0 GELLA - 0 When all three chimeras (A, B, C) are on the same HEX, they will combine into an invincible Chimera (D). When this happens, you have two options….wait until it isolates itself and separates again or cast Isolate on it yourself (Original Command under the Moon Medium), to separate it yourself. All three Chimeras favor the use of Hi-Blast attacks (they will receive the Ley Point Bonuses) which can become devastating for your party. Attempt to keep them from the Ley Points although it is impossible to keep them off ALL the Ley Points. The first thing you need to do is eliminate one of the three so that they cannot combine into the invincible Chimera D form. Just reduce their party by concentrating on one Chimera at a time and eventually you will come out of this battle on top. TF System: Tower M Iron Maiden (x2) LV. 53 HP - 26,200 MP - 0 EXP - 6,350 GELLA - 2,480 WEAK - Water STEAL - ATK Apple These two enemies rely on Physical attacks such as Stone Finger, but will occasionally cast Ley Change to throw you off your game. If you’re using their water weakness against them and occupying the Water Ley Point, as you should be, when they cast Ley Change just return fire with a casting of Ley Change of your own. Cast Gather on them to get them both into the same HEX so that your attacks will beat them both down at the same time. Since they both share the same weakness, this strategy should prove effective in making this a short battle. Leonhart LV. 53 HP - 45,800 MP - 0 EXP - 10,450 GELLA - 5,700 WEAK - Water STEAL - DEF Apple Be ready to be extremely patient for this battle as it will take you some time to be victorious. He attacks with a Blade Arm physical attack and mixes in the Replace command. He attempts to delay your turn rate by using Howl several times as he is setting you up for his devastating Uncensored Spell which inflicts 2,500 HP damage (this HP Damage amount is fixed, so this is how much you will take every time he uses this spell), so make sure you have plenty of healing items or a powerful healer in your party. Use the Water Ley Point along with Water Gems to exploit his weakness to water to your advantage. Continue to cast Quicken and React Plus to counter his Howl attack, and keep up with the beat down from the Water Ley Point to make short work of this boss. Persephone LV. 53 HP - 76,000 MP - 0 EXP - 27,000 GELLA - 5,700 WEAK - Water STEAL - Mighty Focus This time, you will be able to actually damage Persephone, just be prepared to heal and revive a lot during this battle. She will cast replace and work her way toward the Fire Ley Point to increase the damage that her Cremation attack will do. You can avoid this by locking out the Ley Point or locking the Ley Point she is already on to prevent her from moving. The move to watch out for is her Target: ON attack which is followed by her Gatlin Fun attack. This attack does a set amount of damage (9000) but the damage is split between all of the players on the targeted HEX (If you have all 3 party members on the HEX, it will only do 3000 HP damage to each character). This can be a very rough battle unless you heal and attack as often as possible and it is a very long battle as she has a lot of HP to start with. Immediately cast Ley Change to gain access to the Water Ley Point to start your onslaught (an possibly lock out the Fire Ley Point to keep her from doing major damage to your party since your sitting on the Water Ley Point. Persephone (with Rebecca only) LV. 53 HP - 15,200 MP - 0 EXP - 29,700 GELLA - 6,400 WEAK - Water Since you just beat the crap out of her as a group, her stats are significantly lower this time around. This battle will be between Rebecca and Persephone only, so don’t plan on getting any help for this battle. Dash across to the Water Ley Point as quickly as possible to exploit her weakness right away. Cast Quicken on yourself to increase you chance of getting chain bonuses if you can pull it off. Heavy Crush from the Water Ley Point can work wonders on Persephone. Be sure to pay attention for Persephone to cast Mirror Coat which will randomly reflect your attacks back at yourself. You must end this fight quickly as you will not be able to withstand many of Persephone’s Cremation attacks. TF System: Tower F Skyfish (x2) LV - 56 HP - 24,750 MP - 0 EXP - 6,500 GELLA - 3,254 WEAK - Fire/Earth STEAL - Holy Berry These enemies aren’t all that tough, unless they take up residence on a Water Ley Point which will then significantly increase the power of their Hydro Pressure attack. They will cast Ley Change to benefit themselves so either change the Ley Points back or jump to the fire or earth Ley Points. Combination Arts are a good thing to use against these bosses as do fire and earth based Hi-Crush and Hi-Blast attacks. This fight is simple, so just keep things simple and you’ll be done in no time. Jupilasect LV. 56 HP - 42,700 MP - 0 EXP - 18,780 GELLA - 6,450 WEAK - Fire STEAL - DEF Apple If you don’t have a Dual Cast Badge by this point in the game, it might be a good idea to obtain one before coming into this battle. If you equip it on a character that also has the Sword Medium, it turns that character into an offensive powerhouse when using Original Commands (imagine 2 Hi-Crush attacks back-to-back, each doing more than 5,000 HP damage from the Fire Ley Point). If you don’t eliminate this boss quickly, its Dark Isolate skill can easily give it the battle advantage. All it needs is one successful execution of this command to destroy your strategy and pick off the survivors at its leisure. Kartikeya LV. 56 HP - 91,750 MP - 0 EXP - 37,850 GELLA 6,270 WEAK - Earth STEAL - Shark Sniper ARM Part The first thing you want to do is get everyone onto the Earth Ley Point (Either move there or use Ley Change to bring it to you) in order to increase the elemental damage from it to do massive damage to Kartikeya. Hi-Break Gems used from this Ley Point also work well against him because he stays close and relies mostly on his Bionic Arm physical attack. He may move to the Wind Ley Point and use Sky Twister if he’s on the other side of the battle field. If you see him do his Evil Grin Preparation, move out of all adjacent HEXs to prevent him executing his strong Lock-On attack. You can Isolate him and randomly send him away from the party’s HEX as well to avoid this attack. Kartikeya has a lot of HP for this battle, so use your Original Commands (such as Hi-Crush) instead of physical attacks unless you are doing critical attacks frequently. Kartikeya (with Greg only) LV. 56 HP - 22,750 MP - 0 EXP - 38,704 GELLA - 4,870 WEAK - Earth Early in this dual, Kartikeya will use his power move (Lock-On) so watch for his Evil Laugh preparation move and get out of the way of this attack. Just like the last battle, get yourself to the Earth Ley Point and unleash heavy hitting Original attacks on him. Ensure that you don’t waste all of your healing items as you will need them in this battle if you’re forced to rely on small-time physical attacks for most of the fight. TF System: Tower S Sea Bishop (x2) LV. 55 HP - 23,789 MP - 0 EXP - 7,850 GELLA - 3,125 WEAK - Fire STEAL - HIT Apple This battle is rather easy since these enemies move slow and have a low turn rate. Use the Ley Change command to access the Fire Ley Point since its not on the field at the start of the battle. Every 6 turns or so, there is a chance that one of the Sea Bishops will ‘Take a Deep Breath’, this is their prep move for a disease cloud that affects all adjacent HEXs so get out of harms way when this happens. Once that is done, just continue with your Fire onslaught to end this battle quickly. Pethamenos LV. 55 HP - 43,500 MP - 0 EXP - 13,600 GELLA 2,670 WEAK - Wind STEAL - EVA Apple Be ready to use Dispel of Peppy Acorns to rid HEXs of the Misery attack (Melancholy Breath) although this move is not used very often. On the other hand, its Candle in the Wind spell is devastating as it brings all party members in the target HEX down to 1 HP. You have to ensure you have your healer on the battlefield for this fight so that you can immediately heal your party if they are struck by this attack. Using Avril’s DP ability to affect the boss’s turn rate is also a good idea as it is easy to affect the boss with this move. Just make sure not to use water attacks or they will be absorbed and heal the boss…just stick with Wind attacks and your all set. Elvis (The Professor) LV. 55 HP - 86,500 MP - 0 EXP - 32,400 GELLA - 5,756 WEAK - Fire/Wind/Earth STEAL - Chocolate Rocket Elvis will use his Rapid Punch attack often while using React Plus to improve his turn rate. Counter this with Quicken and React Plus on your party or using Dispel and React Minus on Elvis. During rounds 5-6/11-12 Elvis may unleash his rare attack Variant Attack which returns all damage to the character who dealt it to him. You can tell when this is coming as he will prep for it by saying ‘prepare yourselves’. If you get the chance to move when you see this, it is suggested that you do so as it can end the fight entirely with only 1 successful hit. Elvis rarely relies on Hydro Pressure but may decide to do this in a battle of Ley Point vs. Ley Point. He is weak to most elements except Water which he resists. One strategy, if you wish to brave a strong Hydro Pressure counter, is to use a stat down HEX on the HEX in front of the Fire Ley Point. This will cause him to run to the Water Ley Point making him extremely vulnerable to fire-based attacks. Just remember that he WILL counter them with his Hydro Pressure attack from the Water Ley Point which will increase the damage done by the attack. Items like the Violator Badge, Marksman Badge, Mist Cloak, or anything that improves a character’s countering and blocking personal skills are great ideas for this fight. Elvis (with Carol only) LV. 55 HP - 17,500 MP - 0 EXP - 37,800 GELLA - 6,280 WEAK - Fire/Wind/Earth Elvis usually starts this battle by using the Greased Towel command which puts him into Detonation Mode. This will increase his stats significantly, although his stats are still way lower during this battle than in the party battle. This battle can be brutal and hard, but it depends on how you’ve played Carol up to this point and how she is equipped for this battle. If played as a healer, she will be limited on offensive skills, but with a Sword Medium, she actually is fairly good. If you must play defensively, keep her at a distance as best as possible and use her Attack Anywhere ability to keep firing rockets at Elvis from safety while staying out of his adjacent HEXs. Be cautious about using the Fire Ley Point as Elvis will try to get to the Water Ley Point and use Hydro Pressure. Wait for him to enter the water Ley Point and use all your Fire Gems against him to inflict massive damage. If you don’t want to risk taking the opposite Ley Points damage, use the Earth and Wind Ley Points instead. TF System: Tower G Ghost Rider LV. 54 HP - 38,200 MP - 0 EXP - 10,250 GELLA - 4,970 WEAK - Wind STEAL - MAG Apple This boss battle is relatively easy compared to the ones you’ve faced up to this point. Ghost Rider relies mostly on his physical attacks with his broadsword (3 styles of attacks), and occasionally tries to gather your party onto 1 HEX. The gather attack is basically useless if you are already all on one HEX using your Combination Arts against him. On a rare occasion, Ghost Rider will use the Melancholy Breath attack which leaves a HEX with the Misery effect (turning your players to cats). Just do what you’ve been doing the whole game, Get to the Wind Ley Point and unleash your own hell fury on this boss and you will emerge victorious as usual. Gremlin LV. 54 HP - 28,200 MP - 0 EXP - 12,500 GELLA - 6,700 WEAK - Fire/Water/Wind/Earth STEAL - Meteor Strike ARM Part Although this boss is not hard to defeat, if it is not defeated before its turn following the Ready to Reset preparation move, it will start the battle over from the beginning. Thankfully, the Gremlin is easy to defeat before this move (usually around 11), by using the Ley Points to inflict maximum damage to it. For a few turns before the preparation move, the Gremlin may just flash a bitter smile; this is a non-action turn that balances out the threat of the upcoming Reset move. Basically it is giving you a perfect opportunity to kill it before the fight starts over again. Fereydoon LV. 54 HP - 96,200 MP - 0 EXP - 31,000 GELLA - 5,250 WEAK - Wind STEAL - Freeze Blade ARM Part Very often through this battle, Fereydoon will spend his turn jumping around the battlefield instead of inflicting damage. Start this battle by casting Ley Change and get access to the Wind Ley Point. From that point on, don’t let up your attacks as he has a ton of HP for you to dwindle down before you can claim victory over him. In turns 3-4 and 9-10 he may use his massive attack Laser Silhouette (basically an instant death move) which you will see the prep move (Concentrating) prior to him using this. If your fast enough and lucky enough to get a turn before he unleashes this move, cast Invincible on your party (as they are all in the same HEX) to negate the effects of the move. If you miss, or he attacks before you can cast invincible, you will most likely be starting this fight over again. Fereydoon (with Chuck only) LV. 54 HP - 17,800 MP - 0 EXP - 28,705 GELLA - 3,870 WEAK - Wind Again, Fereydoon spends this battle jumping around just as in the last battle, leaving you plenty of chances to get in free attacks. Have Chuck move to the Wind Ley Point and use it to your benefit. If Fereydoon won’t come close enough for Chuck to attack, move 1 HEX away from the Wind Ley Point to try to coax Fereydoon into moving closer, then get back to the Wind Ley Point and unleash on him again. This is not really a tough battle, since Chuck has the personal ability that allows for extra damage when low on HP he can easily take Fereydoon down while in critical status. TF System: Tower O Gehenna Neros LV. 57 HP - 97,000 MP - 0 EXP - 25,000 GELLA - 7,000 WEAK - Earth STEAL - Laurel Crown Gehenna Neros (Doppelganger) LV. 57 HP - 9,700 MP - 0 EXP - 700 GELLA - 70 WEAK - Fire/Water/Wind/Earth STEAL - Laurel Crown Gehenna Neros can create multiple copies of itself (Doppelgangers) during battle, take these out quickly when they appear. Another idea is to surround Gehenna Neros so that no adjacent HEXs are available for it to copy itself onto. Cast Ley Change immediately to gain access to the Earth Ley Point as it is Gehenna Neros primary weakness. The main boss will use Hi-Blast against you often, while its doppelgangers will use physical attacks. Regardless if you have access to the Earth Ley Point or not, Hi-Break gems are good to use during this battle. The most important thing about this fight is to prevent the boss from creating copies of itself. Slow its turn rate down while increasing your turn rate by using React Minus and Quicken on your party members. This could prove to be a long battle, so be patient and just keep whooping on him and eventually he will succumb to your power. Vagesta LV. 58 HP - 97,079 MP - 0 EXP - 29,500 GELLA - 6,900 WEAK - Wind STEAL - Castle Wall Badge Vagesta is an LP Master, as it has all 4 types of elemental attacks that stack with Ley Point Bonuses. It can also cast Ley Change and will do so often to throw off your strategy. Vagesta prefers to fight from a distance, utilizing its magic abilities and guards often passing up its turn to protect itself. Get the group together on the Wind Ley Point and use the boss’s wind weakness against it to inflict massive damage on this boss. Continue this onslaught until the boss uses Ley Change to take away your advantage. Having your party all on one HEX will nullify its attempts to gather you all together, giving you another free chance to attack. Since the Earth Ley Point is right beside the boss’s starting point, be ready to exploit the power of opposite elements if he steps onto that Ley Point. While the boss spends most of its time a few HEXs away from your party, it may occasionally come in close to use its Whip Arm attack. During one of your free rounds, use a Lucky Card to get extra EXP from this battle. Volsung LV. 60 HP - 77,777 MP - 0 EXP - 40,000 GELLA - 7,000 WEAK - Wind STEAL - Ambrosia Gram-Zanber LV. 57 HP - 99,999 MP - 0 EXP - 50,000 GELLA - 0 If you’re well prepared for this fight in both levels and equipment, Volsung is actually really easy to defeat. There is a trick to defeating him easily, at the beginning of the battle, use Isolate to separate Volsung from his sword Gram-Zanber as it gives him extreme power. Once you separate him from his sword, he will deal out most damage with melee kick attacks, Hi-Blast, Heavy Crush, and the occasional Dark Isolate (with Instant Death ability). Get your party to a Wind Ley Point and start unleashing your own Heavy Crush, Hi-Blast on him to bring him down quickly. If for some reason, you are unable to separate him from his sword in the beginning of the fight, during turns 3-4/9-10 he will prep for his Gram-Zanber Nemesis attack (basically Game Over). This attack will do 10,000HP Damage and can target any HEX on the field. Take immediate action to prepare for this attack when you see the prep move Holding the Sword by casting Invincible on your party’s HEX or separating everyone so that only 1 person takes the damage. Locus Solus: Black Box Karian Sentinels (x2) LV. 62 HP - 37,800 MP - 0 EXP - 15,555 GELLA - 3,888 WEAK - Water STEAL - Mega Berry/Holy Berry This is a pretty easy fight if you focus on boosting your attacks by using the Water Ley Point and taking on one Golem at a time. The Golems have a powerful Shockwave attack but it only targets adjacent HEXs, so when you see the prep move for the Shockwave, just move away and it nullifies the attack. Continue your beat down and you will escape this battle with no problem. Titanius LV. 65 HP - 127,500 MP - 0 EXP - 39,700 GELLA - 8,750 WEAK - Wind STEAL - Ambrosia Ignore its high HP and move to the Wind Ley Point and begin your onslaught of Wind-based attacks against it. If you are above level 70, you can use high powered medium abilities like Celesdue to dramatically reduce his stats and pack even more damage into your attacks. Focus on using the Wind Ley Point to boost your attacks, especially Hi-Vortex Gems. Don’t bother with Combination Arts as they don’t seem to work well, just use Heavy Crush and Hi-Blast as your key attacks and this battle will end easily and painlessly. Garyugossa (x2) LV. 67 HP - 68,500 MP -0 EXP - 23,700 GELLA - 4,750 WEAK - Earth STEAL - Great Apple First and foremost with this battle is to improve your turn rate, especially if there are still 2 bosses to face. In addition, seek out damage bonuses everywhere including lowering their stats using skills like Celesdue, which will dramatically increase damage dealt by all attacks across the board. Get your party to the Earth Ley Point to exploit the boss’s weakness as well as lowering their stats makes attacks from Ley Points, opposite Ley Points, physical, and magical do more damage. You can also try to cast Isolate on one to randomly try to get it on the Wind Ley Point to use opposite Ley Point damage bonus. The bosses will cast Dark Isolate, cast Gather in return to get all survivors back to the Earth Ley Point and bring any dead party members back. Watch for their Preparing Shockwave prep move and step out of any adjacent HEXs so you can nullify this attack. Continue using the Earth Ley Point to assault the bosses with Earth-based attacks and bring them down. Volsung LV. 70 HP - 99,999 MP - 0 EXP - 50,000 GELLA - 8,000 WEAK - Wind STEAL - Ambrosia Zone Violator LV. 68 HP - 17,500 MP - 0 EXP - 20,000 GELLA - 1,000 Concentrate on taking down the Zone Violators (Golems) first as they are support troops and don’t really pose much of a threat to your party but can help Volsung during this battle. Use Water and Earth attacks against them along with Combination Arts that are strong against Golems to bring them down quickly so you can concentrate on Volsung in a 3-on-1 battle. Volsung’s strategy is based around setting up for his Gram-Zanber Nemesis attack. He will cast his Original Command Double Action which will allow him to execute the prep move and the Nemesis attack and a back to back attack. Whoever is on the receiving end of this attack is instantly killed; you’ll need to revive him or her in your own HEX on the next turn. After the Nemesis attack however, Volsung and his sword will become separated. While Volsung doesn’t have his sword, get the group into the Wind Ley Point and cast something such as Celesdue to lower Volsung’s stats. If he and Gram-Zanber are separated, he runs to collect his sword, buying you a spare turn. If you’re lucky, Volsung ends up at some point in the Earth Ley Point. If so, be ready with all your long-range stackable magic such as Heavy Crush to inflict massive damage against him. Legio Volsung LV. 70 HP - 150,000 MP - 0 EXP - 0 GELLA - 0 WEAK - Water/Wind STEAL - Ambrosia Legio Volsung is not very mobile and attacks from the Wind Ley Point with the Ultimate Claw attack which targets ALL enemy HEX’s no matter where you’re located. Get the group into the Water Ley Point immediately as this is Volsung’s primary weakness. This is commonly a remote fight, and rarely do you need to get up close and personal with this battle. He may spend the entire fight on the Wind Ley Point so fighting from the Water Ley Point and just keep blasting him with Heavy Crush attacks. Ideally you’ve got at least one Dual Cast Badge so you are nailing him with 2 water-based Heavy Crush attacks at a time. If Volsung uses his Great Booster command, Dispel it to keep his stats normal, or one up him with a stats down counter command or, even better, the infamous Celesdue. You need to heal often to counter the damage done by Volsung’s powerful Giga Crush attacks. Ambrosia is the best option for this as it replenishes both HP and MP allowing you to continue firing off Heavy Crush attacks.
|